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The Parallax 32370 HYDRA Book comes with a CD-ROM and P8X32A-D40 Propeller Chip and is the complete guide to developing games, graphics and media applications for the Propeller Powered HYDRA Game Console.
 

Written by best-selling game development author André LaMothe, this book is your complete guide to developing games, graphics and media applications for the Propeller Powered HYDRA Game Console (CD-ROM included). For the beginner to intermediate programmer, this book assumes no knowledge other than basic programming experience in any BASIC or C-like language. All aspects of the Propeller chip are introduced, from its architecture to using the Propeller Tool IDE for programming in both Spin and assembly language. The HYDRA hardware is also covered in detail with schematics, descriptions, and tips allowing you to take full advantage of its resources, including the Expansion Port and 128K Game Card. Numerous demo programs are included for you to use as starting points for your own games. Note: The printed book is black and white. Downloadable PDFs appear in color.

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  • Application Note

Here's some of what you'll find inside:

  • Setting up the Propeller IDE
  • In depth discussion of the Propeller chip at the register level
  • Spin Language overview and programming
  • Assembly Language programming
  • HYDRA Architecture and circuit descriptions
  • 2D graphics and animation programming
  • Game algorithms and software patterns
  • Sound programming including PCM techniques
  • Input device programing for keyboard, mouse, and game controller
  • Optimization techniques for game programming
  • Basic physics modeling for games
  • Artificial intelligence techniques
  • Mathematics for games including vectors and affine transformations
  • Dozens of demos showing all topics discussed
  • Over 800 pages!

CD Contains:

  • Complete IDE, tools, and drivers needed to install the Hydra and Propeller IDE on your PC
  • Full source code for book
  • Advanced game and graphics demos including full source code for 2D/3D engines, code overlay loaders, ADSR sound engines and much more
  • Free eBook Copy of the legendary "Black Art of 3D Game Programming by André LaMothe"

System Requirements:

  • Windows 2000/XP PC
  • HYDRA Game Development Kit
  • NTSC Compatible TV/Monitor

Category:

  • Game and Graphics Programming
  • Embedded Systems
  • Microprocessor and Microcontrollers

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